Extend ''Safe''zone...
 
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Extend ''Safe''zone barriers.

Heisenberg
(@heisenberg)
Active Member Customer

Earlier this morning, I was the only one on, collecting loot for whatever today throws at me. I went into the bandit ''safe''zone to trade in a few items for XP when I saw a claymore at my feet. It was at the point of no return. If I even moved an inch, I'd explode. And the only way out, was to blow up and run back to grab my shit.  And this claymore, was /INSIDE/ the fences. 

 

http://images.akamai.steamusercontent.com/ugc/93849283648524530/7FBC0611A4EF6242602AA35C5F56E8C60B1604F6/

 

Please, for the sake of players, extend the safezones.

Quote
Topic starter Posted : 30/01/2017 9:22 am
Heisenberg
(@heisenberg)
Active Member Customer

Here's another example. 

http://images.akamai.steamusercontent.com/ugc/93849283648564095/F3541B9CF0DA5B9BECABB0E5639D6C75D4C76DEB/

 

If you can't see it, there's a landmine right outside the gate.

ReplyQuote
Topic starter Posted : 30/01/2017 9:36 am
Nylex
(@admin)
Illustrious Member Admin

That's a safezone that is a part of the map, not admin/moderator made. These safezone's cannot be adjusted by anyone. It's like the Liberator on Russia, you can't change the size of the safezone around that without editing the map and re-uploading it to the workshop. You can tell when a safezone is plugin based because the little shield icon does not appear when you enter it. Sorry about that, you'll have to contact the map dev.

ReplyQuote
Posted : 30/01/2017 5:04 pm
Heisenberg
(@heisenberg)
Active Member Customer

Alright. Thanks for replying.

ReplyQuote
Topic starter Posted : 30/01/2017 5:23 pm
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