Back when I used to LARP, they would constantly go over the rules of improv which always helped create more interesting scenes. Following these rules creates great interactions, and makes it more fun for everyone.
Yes, and
This is the most important rule, and the idea of it is to respond to things with "yes, and...". When someone suggests something or makes a claim, don't go out and deny it or assume it's false. Accept it. The "and" part means build off it. A role play situation can't just be one person telling the other person what to do, which leads to the next rule.
Make your partner(s) look good
This rule means that you shouldn't try to take the spotlight of an encounter. Let the other(s) have a say, and get some words in. Maybe prompt them by asking for their opinion on something.
Dare to be average
Make the situation understandable! Don't create some crazy impossible story that everyone else can't keep track of, and sometimes playing as a normal character is more fun. Instead of being some badass 4 star general with over 1000 confirmed kills, try playing a civilian who lost everything to the apocalypse, and is just trying to survive. You need to be able to play a character that you, as a real person, can relate with and roleplay as accurately.
Don't metagame
Metagaming is using knowledge obtained outside of character in character. An example of this would be someone telling you that certain people only log in at certain times, so you can raid them when they're offline (this is now illegal on the whitelisted server). How much meta gaming you do depends on how much you want to roleplay. For example, anyone in Unturned can craft a makeshift vehicle, but does your survivor have the actual knowledge to do this?
And one more I forgot
Violence kills the improv
Pretty self explanatory, you can't have a scene when you kill the other people. The threat of violence is a grey area, but is usually detrimental to the scene.
One more thing to add, just remembered
When someone breaks roleplay for a brief second, by mentioning a "server" or someone's Steam name, the best thing to do is usually ignore it and move past it. Don't break the roleplay more by dwelling on it.
Very nice post! Thank you for this. I'm gonna make an FAQ and I'll stick some key points from this in there, super helpful for new players:D
Nice
One more thing to add, just remembered
When someone breaks roleplay for a brief second, by mentioning a "server" or someone's Steam name, the best thing to do is usually ignore it and move past it. Don't break the roleplay more by dwelling on it.
That constantly happens and moving is the best for both of the RPers. Great suggestion.